

#define Gr8mmFilmTextureSizeY 5040 // //-Size of the defined texture (Height) #define Gr8mmFilmTextureSizeX 1280 // //-Size of the defined texture (Width) #define Gr8mmFilmTexture "CFX_Gr8mmFilm.png" // //-Defines the texture which contains the single frames #define Gr8mmFilmScroll 0 // //-0: Jumps from frame to frame 1: Scrolls from frame to frame #define Gr8mmFilmBlackFrameMix 0 // //-0: Adds a black frame into the mix 1: No black frame added >TiltShift SettingsTuning Palette Settings GeneralColor Palette ParametersColor Map ParametersColor LUT SettingsGr8mm Film Settings transparent) #define USE_TILTSHIFT 0 // //-TiltShift effect based of GEMFX #define Gaussian_ToggleKey RFX_ToggleKey // //.

#define BloomTexScale 2 // //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution.

#define GaussBloomQuality 4 // //-Higher #'s = more blur passes #define BloomBlue 1.00 // //-Adds a BLUE tint to bloom. #define BloomGreen 1.00 // //-Adds a GREEN tint to bloom. >Display Depth SettingsCommon Suite General SettingsUserCoreStatisticsDepth SettingsCustomFX Suite General SettingsCustom Shader General SettingsCel SettingsDeband SettingsDeband debug settingsPaint SettingsAdaptive Sharpen SettingsAdvanced Adaptive Sharpen SettingsGaussian Blur / Unsharpmask SettingsGaussian Bloom Settings 1.00 remove color. #define USE_DisplayDepth 0 // //-Display Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (F12) in-game #define SS_ToggleKey VK_F12 // //-Toggles the split screen shader #define SSborderWidth 0.002 // //-Width of the border between original and shader image >UI Mask SettingsBorder Shader SettingsSplit Screen Shader Settings y 1 => x #define USE_UIMask 0 // //-A mask that defines which areas of the screen will have no effects applied #include EFFECT(CustomFX, ColorCorrection) #include EFFECT(CustomFX, AdaptiveSharpen) TheLazyFrameworkEffectOrdering:Pipeline.cfg for Mediator v1.0
