wikruto.blogg.se

Gta san andreas autosave mod
Gta san andreas autosave mod













gta san andreas autosave mod

Mouse vertical axis sensitivity now matches horizontal axis sensitivity.

gta san andreas autosave mod

  • Mouse should not lock up randomly when exiting the menu on newer systems anymore.
  • Game timers now tick in a more accurate manner, making them not freeze if framerate exceeds 1000 frames per second in other words, this fixes occasional freezes on fadeouts if playing with Frame Limiter off.
  • More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on.
  • gta san andreas autosave mod

    As a result, game now locks properly on 30 FPS instead of 25 FPS These options are enabled by default, unless stated otherwise. Fixes without that symbol require 1.0.įixes marked with can be configured/toggled via the INI file. This modification attempts to fix some of them.įixes marked with are supported in 1.0, Steam and Rockstar Games Launcher versions. Valid /fpslimit values are 20-100.These games are surely great, nonetheless they have some issues. Added command /fpslimit to adjust the frame rate limiter. Imported some of the 0.2.5 vehicle surfing code. Crashes caused by DestroyVehicle script are fixed.

    gta san andreas autosave mod

    It now works in interiors and will disable with the scoreboard. Alternate siren for police vehicles is now synced. Fixed texture lag/streaming popups when many models were loaded. Fixed some vehicle audio problems (silent cars/planes/boats/helis). Fixed time/fog/lighting flickering when the passing of time is disabled. Fixed problem with clipboard text not copying externally. This fixes a security vulnerability mentioned earlier. Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries. Various security updates to the netcode and connection logic. Fixed insecure handling of private messages. This update includes fixes from 0.2.2 R3 client/server as well as the following: SA-MP 0.2.2 clients cannot connect to 0.2X servers. The SA-MP 0.2.2 server list will be discontinued. It is recommended that all SA-MP players and server owners update. A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X).















    Gta san andreas autosave mod